These games were created to enhance the hand-eye coordination as well as math and science skills of children. The campaign was launched on 16 million cereal boxes across four brands in the EMEA (Europe, the Middle East and Africa) region.
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This seminar aims to destabilize and reconfigure the category of technology in architecture. It tests a range of conceptual frameworks for thinking through relations between technology, ecology, and society in the making of the built environment. While the technical aspects of architectural production have largely been kept separate from theoretical discourse, it is clear that technologies used to construct our buildings, cities, and landscapes are entangled with various contemporary concerns, from labor rights and social justice to climate and the global economic system. In this course, we will reconsider how to analyze the technical composition of building systems such as facade enclosures and environmental regulation mechanisms, as well as urban infrastructure, expanding our purview to consider material lifecycles, energy consumption, and the nexus of professional expertise and manual craft. To assess how technics and aesthetics inform one another within our discipline, we will study extant discourses on precision, optimization, and specification. We will draw from analyses of material culture developed in media theory, anthropology, political economy, sociology, and the history of science and technology. We will ask how technologies can operate as political instruments. When do technical standards and norms within the constructed environment function to shape social categories such as male/female or able/disabled, or to deepen racial and economic divides? How might we resist insidious forms of exclusion through reconceiving technical practices? The seminar positions the construction of the built environment within the context of the anthropocenic turn, querying historical distinctions between natural and artificial environments, and human and nonhuman subjects. Through select readings, large and small group discussions, critical writing exercises, and research on building systems, students will rethink the technical in architecture.
What is not realized is that VR and AR technologies are only in their formative stages, somewhat analogous to the changes between the early computer graphics of the 1960s to the digital cinema of today. It is not just the exponential increase in computing power and bandwidth but the convergence of many disciplines which enable this improvement and growth. Devices being created, from goggles and glasses to wireless high-resolution realistic displays depend on perspective imaging, color science, perception and the understanding of the human visual system, computer science, graphics algorithms, human-computer interfaces, and new hardware capabilities. New topics such as multi-resolution displays, digital cameras which create 3D images and capture 3D geometries, foveal rendering algorithms, and how signals from the retina are interpreted by the human brain will be included. "We look with our eyes but see with our brains!"
Although there have been tremendous innovations in design, material sciences, bio and information technologies, direct interactions and collaborations between scientists, architects, and engineers are rare. One approach is to couple architectural designers with engineers and scientists within a research-based laboratory studio to develop new ways of thinking, seeing, and working in each of our fields. This combined studio+seminar is an introduction to fundamental concepts and methods in design and emerging technologies across architecture, engineering, and science to prepare students with the necessary tools and knowledge for iterative, hybrid, and synthetic thinking in design & making across disciplines. Coursework includes exposure to different theories, research, and practices of design and emerging technologies, making and digital fabrication (3Dprinting), computational and generative design, interaction design, new materials, sustainability, and bio-inspired design. Emphasis will be upon problem generation over immediate problem solving with specific focus in areas of materials and making, generative design, simulation, computational design, physical modeling, and digital fabrication within a hybrid lab+studio setting. This combined studio and seminar aims to engage and develop hybrid thinking in design through generative processes and digital fabrication of material and form across disciplines. Students from diverse disciplinary backgrounds investigate the intersections of architecture and science and apply insights and theories from biology and mathematics to the design, fabrication, and production of material products, prototypes, and digital tools. Project works will focus on responsive and adaptive interfaces and materials across scales and disciplines with a focus on human interaction, adaptive architecture, energy storage, and information display. The first half of the semester will be co-taught by colleagues in architecture, information science, biomedical engineering, and materials science and engineering.
What is not realized is that VR and AR technologies are only in their formative stages, somewhat analogous to the changes between the early computer graphics of the 1960s to the digital cinema of today. It is not just the exponential increase in computing power and bandwidth, but the convergence of many disciplines that enable this improvement and growth. Devices being created, from goggles and glasses to wireless high-resolution realistic displays depend on perspective imaging, color science, perception and the understanding of the human visual system, computer science, graphics algorithms, and interfaces, and new hardware capabilities. New topics such as multi-resolution displays, digital cameras that create 3D images, foveal rendering algorithms, and how signals from the retina are interpreted by the human brain will be included. "We look with our eyes but see with our brains!"
Although there have been tremendous innovations in design, material sciences, bio- and information technologies, direct interactions and collaborations between scientists, architects, and engineers are rare. One approach is to couple architectural designers with engineers and scientists within a research-based laboratory-studio in order to develop new ways of thinking, seeing, and working in each of our fields. This combined studio+seminar is an introduction to fundamental concepts and methods in design and emerging technologies across architecture, engineering, and science to prepare students with the necessary tools and knowledge for iterative, hybrid, and synthetic thinking in design & making across disciplines. Course work includes exposure to different theories, research, and practices of design and emerging technologies, making and digital fabrication (3D printing), computational and generative design, new materials, and bio-inspired design. Emphasis will be upon problem generation over immediate problem solving with specific focus in areas of materials and making, generative design, simulation, computational design, physical modeling, and digital fabrication within a hybrid lab+studio setting. This combined studio+seminar aims to engage and develop hybrid thinking in design through generative processes and digital fabrication of material and form across disciplines. Students from diverse disciplinary backgrounds investigate the intersections of architecture and science and apply insights and theories from biology and mathematics to the design, fabrication, and production of material products and digital tools.
"The Primitive Hut" has been a foundational topic in Architectural discourse since Marc-Antoine Laugier published Essai sur l'Architecture with Charles Eisen's famous illustration. Laugier sought to describe an anthropological relationship between humankind and nature through the act of building. While Laugier divided Architecture into elements like column, entablature, and pediment, 20th- and 21st-century tectonics and building science have produced the paradigm of the layered "building envelope." While architectural theory continues to prioritize "space," symbol, reference, etc., what about the "stuff" that fundamentally defines the duality of interior and exterior? Modern building envelopes draw a multitude of boundaries: thermal, air, vapor, sound, light, and more. While some materials take on multiple functions, others are layered as a composite response to a set of conditions. Perhaps even more critically, what does this mean in this current era of climate change?
Climate change and urbanization require us to rethink how we design our built environment. In this context, there is an emerging need for new tools that enable modes of data-driven discovery addressing fundamental questions at the frontiers and intersections of science, engineering, architecture, and urban design. In this course, students are challenged to envision and develop new tools for augmented intelligence in design that explore the integration of complex phenomena related to sustainability in architecture and urban design (buildings, public space, mobility systems), human wellbeing, and comfort and quality of space. The course blends seminar and workshop formats and hosts a series of guests from academia and industry (KPF, SidewalkLabs, and more) for input lectures and reviews. Throughout the semester, students will be exposed to a rigorous technical research methodology and a design approach that emphasizes evidence, testing, and evaluation using computational methods. Students will learn how to frame a research question and develop an actionable contribution to our field that aims to provide new and significant insight during the design process. The research outcomes will be validated in a demonstrator case study and summarized in a technical research report. Select project groups will be invited to submit their work to peer-reviewed conferences or journals for publication. The research projects will be carried out in small groups and should be understood as a semester-long investigation. 2ff7e9595c
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